Working in the Metaverse

Wondering what it might be like to work in the metaverse?  Read this article to find out more. 

Sam Gilbert, the author of the linked to article reports, for example that “The metaverse 1.0 will no doubt see organizations creating persistent VR workplace environments, in which employees can interact in real time as embodied avatars. VR versions of office spaces can be designed to encourage chance encounters and corridor chats. Imagine, for example, if going from one remote meeting to another involved leaving the conference room and crossing a bustling virtual atrium. That might sound far-fetched but bear in mind that Korean PropTech company Zigbang has already opened a 30-floor VR office called Metapolis. Employees choose an avatar and navigate to their desks via elevators and corridors. When they meet a colleague’s avatar, their webcam and mic are activated so they’re able to have a conversation. The webcam and mic then turn off automatically as their avatar walks away. . . . in the virtual world of work there may well be demand for creativity in virtual fashion and accessories too.”

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