Mercier and Lubart share that “Games are powerful educational tools, and several early studies have shown the potential of video games and role-playing games to improve creativity. . . . the first study [Marcier and Lubart conducted] showed that the frequency of playing board games was positively correlated with several components of creative potential: divergent thinking, openness to experiences, creative self-efficacy and creative personal identity. . . . the second study demonstrated that playing creative games—requiring the generation of creative…